🪦 Is Adobe Killing Lightroom with Topaz?

A few days ago I posted a video about the latest Lightroom update, version 9.2, and one of the big headlines was the new generative upscale feature powered by Topaz Gigapixel. A lot of people were excited about it, and honestly, so was I at first. But now that the dust has settled, I've had a chance to really sit with it, and I'll be straight with you: something feels off.

I've been going through your comments and doing a lot of thinking, and there are a few things here that I just can't get past.

Are We Really Going Backwards on Non-Destructive Editing?

The non-destructive workflow is one of the things that makes Lightroom so brilliant. We've reached a point where we can do masking, lighting adjustments, special effects, all without ever leaving the app or touching the original file. It's genuinely impressive how far it's come.

But this Topaz integration throws a spanner in the works. It basically puts a full stop on your edit and spits out a brand new file, which is a destructive process. And here's the thing, we've been here before. Remember when Super Resolution had the same problem? Adobe actually listened back then and sorted it so we weren't drowning in extra DNG files. So why are we going in the opposite direction now?

Innovation or Just Outsourcing?

Adobe is supposed to be leading the way in creative software. They already have Super Resolution, and it works well. So rather than pushing that further, say, allowing a proper 4x upscale, they've decided to hand it off to a third party instead.

That doesn't feel like innovation to me. It feels like taking the easy route. Especially when you consider the price increases we've seen recently. You'd expect that extra revenue to go towards building better, more seamless tools, not just bolting on someone else's technology and calling it a feature.

The Credits Problem

This is the bit that really gets me. The version of Topaz built into Lightroom is incredibly stripped back compared to the standalone app. There's no preview, barely any controls, and it costs you generative credits every single time you use it.

Compare that to the standalone Topaz app, where you get a proper preview, far more control, and unlimited upscales as part of your monthly subscription. In Lightroom, you're essentially guessing and spending credits to find out whether the result is even usable. It makes you wonder whether this is genuinely designed to improve your workflow or whether it's just another way to drive credit sales.

Let's Not Lose Sight of What Matters

I'm a big fan of AI and what it can do for our editing. It can save time, open up new possibilities, and make certain jobs a lot easier. But it should be a tool that supports your creativity, not a shortcut that sidesteps it.

Lightroom has always been a platform I've championed, and I still believe in what it can be. But moves like this make it harder to recommend with a straight face. I don't want to see it turn into a hub for third-party plugins that slowly bleed you dry with credit charges.

I've built my career on Adobe software and I'll always back it when it deserves it. But I also think it's important to say something when things don't feel right.

So Adobe, if you're paying attention: we know what you're capable of. Give us tools that respect the way we work, rather than features that complicate it. And in the meantime, if I run out of credits, I'll quite happily go back into Photoshop and rely on the traditional skills that have served me well for years. AI is a brilliant tool. But it's not the whole craft.