Topaz

Adobe Now Owns Topaz: Is This GOOD News or BAD?

On the 23rd of September 2026, Adobe completed its purchase of Topaz Labs. If you use Photoshop, Lightroom or any of the standalone Topaz applications, the obvious question is: what does that mean for us?

Will we get better tools? Will more of the technology be included in what we already pay? And what happens if you prefer using Topaz on its own?

There are some answers, but there’s still plenty we don’t know. In the video above, I share my thoughts on the acquisition, where I can see some real benefits, and what I’d personally like Adobe to do next.

What Has Adobe Confirmed?

Adobe announced the proposed acquisition in June. The September announcement confirms that the deal has now gone through.

Adobe says the Topaz brand will remain, and its applications and models will continue to be available as standalone products. If you use Topaz separately, perhaps alongside a different editor, that’s encouraging.

It’s also worth clearing up the subscription question. Topaz introduced its newer subscription offering in September 2025, before this acquisition. Whatever your feelings about subscriptions, that change wasn’t introduced by Adobe buying the company.

Has My Opinion Changed?

Earlier this year, I made a video about the Topaz integration in Lightroom, and I was frustrated.

At the time, it felt as though Adobe could be taking the easier route by bringing in somebody else’s technology. Given Adobe’s experience and resources, I wanted to see what it could develop itself. I still would.

But I can also see the reasoning behind this purchase. Topaz has specialist knowledge and people who have spent years working on image and video enhancement. Bringing that experience into Adobe could be a sensible way to improve the tools we use.

That’s something I probably could have given more weight in my earlier video.

There is, however, one point I still stand by: when I’m working in Photoshop or Lightroom, I want the tools to feel like they belong there. I want them to work together, follow a consistent approach and give me enough control to get the result I’m after.

Changing who owns the technology doesn’t automatically achieve that. It takes development.

Where Could This Benefit Photographers?

The most obvious opportunity is a better editing experience.

Say you’ve cropped a photograph quite heavily and want to make a print. Having a suitable enlargement tool available inside the application you’re already using could be really useful—especially if you can judge the result properly and adjust the processing without a complicated round trip between applications.

That’s the kind of integration I’d welcome.

Adobe doesn’t have to invent every piece of technology from scratch for it to be valuable. What matters is whether bringing these teams together produces something better when we sit down to work on a photograph.

There’s also the possibility of more processing happening on our own computers. Adobe has highlighted Topaz’s NeuroStream technology, which helps demanding AI models run locally.

Depending on how Adobe uses it, that could reduce the need to upload files for processing. But it isn’t a promise that every feature will work offline, or that every computer will suddenly process everything quickly. We’ll have to see how it develops.

Give Us More Control

For me, one of the most useful places to start would be the controls.

The integrated Topaz tools haven’t offered the same experience as the standalone software. The controls have been limited, with what’s available differing between applications and models.

Having the technology available is useful, but I also want some say in the result.

We’ve all had that moment when an adjustment gets close, but isn’t quite right. Perhaps the effect is a little too strong, or some of the detail doesn’t look as natural as we’d like. That’s where being able to refine the processing makes a difference.

It doesn’t have to mean putting every possible slider on screen. A simple option is useful when it gives you what you need. When it doesn’t, I’d like the option to go further.

Adobe hasn’t announced that the acquisition will bring the extra controls I’m asking for. It’s something I’d like to see.

How Does It Fit Into the Lightroom Workflow?

In Lightroom, Generative Upscale creates a separate DNG file, leaving your original photograph intact. Adobe recommends applying it at the end of your editing workflow.

Understanding that you’re creating a new file matters when deciding how to fit the tool into your editing process. Over time, I’d like that process to become as flexible and clear as possible.

There’s also an important distinction between Lightroom and Lightroom Classic. A feature being available in one doesn’t automatically mean it’s available in the other.

At the time of writing, Adobe’s published FAQ says there are no plans to bring this particular Gigapixel integration to Lightroom Classic. That refers to the built-in integration; it doesn’t mean you can’t use the separate Topaz application with Classic.

What About Generative Credits?

This is where the practical questions become particularly important.

At the time of writing, Adobe’s published charges for the integrated tools are:

ToolFinished output sizeCredits per generationTopaz Gigapixel in Photoshop or LightroomUp to 25 megapixels10Topaz Gigapixel in Photoshop or LightroomAbove 25, up to 56 megapixels20Topaz Bloom in Photoshop1–9 megapixels35

These are Adobe generative credits for the integrated features. You can check the current rates in Adobe’s credit table.

If you have several thousand credits each month and use these tools occasionally, that might be perfectly manageable.

But imagine you have 200 credits remaining. At 20 credits a go, that gives you ten generations, assuming you don’t spend any elsewhere.

That’s ten attempts, rather than necessarily ten finished photographs you’re happy with. Generate another version and you use more of your allowance.

The 200-credit figure is just an example. Your allowance and access depend on your plan, so check your own account.

For me, this connects directly with the question of control. When each new generation uses part of your allowance, being able to get a result you’re happy with becomes particularly important.

Could Ownership Mean Better Value?

When one software company uses another company’s technology, there’s usually a commercial agreement behind it. That might involve licensing fees or usage charges.

We don’t know the details of Adobe’s previous agreement with Topaz, so I can’t say how much of the credit charge reflected that arrangement.

But now Adobe owns Topaz, it’s reasonable to ask whether that changes the calculation. Could fewer credits be required each time? Could more usage be included in our existing plans?

There are still costs involved in developing and running the technology. Ownership doesn’t make those disappear.

The acquisition announcement doesn’t promise lower credit charges, either. Better value is something I’d like Adobe to address, rather than something we’ve been told to expect.

Clear pricing, a practical allowance and more control over the result would make this integration more useful.

What I’d Like to See Next

I can see why Adobe has bought Topaz, and I can see opportunities for photographers to benefit.

Closer development between the teams could improve the tools. Local processing is interesting. Better integration could make editing easier. And continuing to offer standalone Topaz products preserves a choice that matters to plenty of photographers.

For me, the test will be what Adobe does next.

I want to see useful improvements, more flexibility and tools that feel like a complete part of Photoshop and Lightroom. If Adobe’s resources and Topaz’s expertise produce that, I’ll be very happy to give them credit.

What do you think? Would you like more of the standalone Topaz controls inside Photoshop and Lightroom, or does the simpler approach already give you what you need? And if you use Topaz separately, what would you most like Adobe to preserve or improve?

Let me know in the comments.

Details reflect the published information checked on 24 September 2026. Features, credit charges and plan allowances may change.

🪦 Is Adobe Killing Lightroom with Topaz?

A few days ago I posted a video about the latest Lightroom update, version 9.2, and one of the big headlines was the new generative upscale feature powered by Topaz Gigapixel. A lot of people were excited about it, and honestly, so was I at first. But now that the dust has settled, I've had a chance to really sit with it, and I'll be straight with you: something feels off.

I've been going through your comments and doing a lot of thinking, and there are a few things here that I just can't get past.

Are We Really Going Backwards on Non-Destructive Editing?

The non-destructive workflow is one of the things that makes Lightroom so brilliant. We've reached a point where we can do masking, lighting adjustments, special effects, all without ever leaving the app or touching the original file. It's genuinely impressive how far it's come.

But this Topaz integration throws a spanner in the works. It basically puts a full stop on your edit and spits out a brand new file, which is a destructive process. And here's the thing, we've been here before. Remember when Super Resolution had the same problem? Adobe actually listened back then and sorted it so we weren't drowning in extra DNG files. So why are we going in the opposite direction now?

Innovation or Just Outsourcing?

Adobe is supposed to be leading the way in creative software. They already have Super Resolution, and it works well. So rather than pushing that further, say, allowing a proper 4x upscale, they've decided to hand it off to a third party instead.

That doesn't feel like innovation to me. It feels like taking the easy route. Especially when you consider the price increases we've seen recently. You'd expect that extra revenue to go towards building better, more seamless tools, not just bolting on someone else's technology and calling it a feature.

The Credits Problem

This is the bit that really gets me. The version of Topaz built into Lightroom is incredibly stripped back compared to the standalone app. There's no preview, barely any controls, and it costs you generative credits every single time you use it.

Compare that to the standalone Topaz app, where you get a proper preview, far more control, and unlimited upscales as part of your monthly subscription. In Lightroom, you're essentially guessing and spending credits to find out whether the result is even usable. It makes you wonder whether this is genuinely designed to improve your workflow or whether it's just another way to drive credit sales.

Let's Not Lose Sight of What Matters

I'm a big fan of AI and what it can do for our editing. It can save time, open up new possibilities, and make certain jobs a lot easier. But it should be a tool that supports your creativity, not a shortcut that sidesteps it.

Lightroom has always been a platform I've championed, and I still believe in what it can be. But moves like this make it harder to recommend with a straight face. I don't want to see it turn into a hub for third-party plugins that slowly bleed you dry with credit charges.

I've built my career on Adobe software and I'll always back it when it deserves it. But I also think it's important to say something when things don't feel right.

So Adobe, if you're paying attention: we know what you're capable of. Give us tools that respect the way we work, rather than features that complicate it. And in the meantime, if I run out of credits, I'll quite happily go back into Photoshop and rely on the traditional skills that have served me well for years. AI is a brilliant tool. But it's not the whole craft.

Generative Upscaling using Topaz Gigapixel now in Lightroom

Adobe Lightroom version 9.2, released on 20th February 2026, brings with it a significant new feature: generative upscaling powered by Gigapixel from Topaz Labs.

If you've ever needed to enlarge an image whilst maintaining sharpness and clarity, this update is going to be very welcome indeed.

Here's a comprehensive look at what it does, how to use it, and what you need to know before you get started.

What Is Generative Upscale with Gigapixel?

Generative upscale is an AI-powered image enlargement tool built directly into Lightroom, using technology from Topaz Labs' well-regarded Gigapixel application. It works by analysing your image and intelligently increasing its resolution, improving quality, sharpness, and clarity in the process. The key advantage over Lightroom's existing super resolution feature is both the degree of upscaling available and the range of file formats it supports.

How Does It Differ from Super Resolution?

Lightroom has offered super resolution for some time, but it comes with two notable limitations: it only upscales by 2x (200%), and it only works on RAW files. The new Gigapixel-powered generative upscale removes both of those restrictions. You can now upscale by either 2x or 4x, and crucially, it works on RAW files and other file formats too, making it far more versatile.

How to Access Generative Upscale

There are three ways to access the feature within Lightroom:

From the menu bar, go to Photo and select Generative Upscale. Alternatively, right-click on your image in the editing view and choose Generative Upscale from the context menu. You can also right-click on a thumbnail in the grid view to find the same option.

What Happens When You Upscale?

Once you select generative upscale, a dialogue box appears showing your upscaling options (2x or 4x), along with the resulting pixel dimensions and file size in megapixels. You'll also see how many generative credits the process will consume, and a real-time display of your current monthly generative credit balance, which is a very handy addition.

The processing itself takes place in the cloud, regardless of whether your images are stored locally or in Adobe's cloud. This means an active internet connection is required every time you use the feature. In testing, the process took around 30 seconds, though this will depend on your connection speed.

Once complete, the upscaled image is saved as a new DNG file alongside your original. This is an important point: no matter what file format you send for upscaling, the returned file will always be a DNG. The filename will reflect that Gigapixel was used and will indicate the upscaling factor applied (2x or 4x).

An Important Tip: Edit First, Then Upscale

This is perhaps the most important thing to be aware of when using generative upscale. When the upscaled DNG file is returned, all of your existing Lightroom edits, including masks and adjustments, are baked into it. The new file will not retain any editable Lightroom settings. For that reason, you should always complete your editing first before running the upscale. The good news is that your original edited file is preserved, so you will always have access to make further adjustments to it should you need to.

Generative Credits

Using generative upscale consumes generative credits from your monthly allowance. The cost is either 10 or 20 credits, depending on the size of the output, with a maximum of 20 credits per upscale. The dialogue box shows exactly how many credits will be used before you commit, and you can see your remaining balance at the same time.

The Stacking Option for Cloud Images

If you are working with images stored in Adobe's cloud, there is one additional option available: the ability to create a stack. Rather than the upscaled file appearing as a separate thumbnail alongside your original, it will be grouped together with it as a stack, keeping your library neat and organised. This option is not available for locally stored images.

Maximum Output Size

The maximum output size is an impressive 65,000 pixels on the longest edge, making this suitable for very large print work indeed.

Where Generative Upscale Is Most Useful

This feature is particularly well suited to a number of scenarios. It's excellent when you've made a significant crop to an image and want to recover detail and sharpness in the enlarged result. It can also be used to improve low-resolution scans, or to breathe new life into images from older cameras with lower megapixel counts.

Quick Summary of Key Points

  • Available in Lightroom version 9.2 and later

  • Powered by Topaz Labs' Gigapixel technology

  • Upscale options: 2x or 4x

  • Works on RAW files and other file formats (unlike super resolution)

  • All processing is done in the cloud; an internet connection is required

  • Returns a new DNG file regardless of the original format

  • Consumes 10 or 20 generative credits (maximum 20 per upscale)

  • Maximum output: 65,000 pixels on the longest edge

  • Edits are baked into the upscaled file, so always edit first

  • Stacking option available for cloud-stored images

  • Your original file is always preserved

For photographers looking to get the most from their images, whether recovering detail from a tight crop or improving older files, this is a genuinely useful addition to Lightroom's toolkit.

NOISE REDUCTION ... Which one is the BEST?

Now that Adobe has released Denoise AI Noise Reduction in Lightroom and Camera Raw how does it compare to other Noise Reduction Software by Topaz, DxO, On1 and Luminar?

BEST software for FIXING BLURRED / OUT OF FOCUS portraits

Not something you ever want to use but damn useful when you need to!

In this video I try out 3 different software / plug ins to fix a blurred / out of focus portrait ... Luminar Neo, On1 NoNoise AI 2023 and Topaz Sharpen AI ... and the winner produces an insanely good result!

😲 A.I. FIXED this 70 YEAR OLD Family PHOTOGRAPH ... INCREDIBLE RESULT !!!

I used Artificial Intelligence (A.I.) to not just REPAIR but also BUILD this 70 year old family photograph and in this video I show you how incredibly easy it was to do it using DALL-E , Photoshop and Topaz GigaPixel AI …