Camera Raw

Camera Raw 18.5: New Blemish Removal + What Adobe Got Wrong

Camera Raw 18.5 landed on the 4th August, and alongside the usual long list of small tweaks there are three additions worth knowing about. Two of them are quick admin jobs. The third is a brand new portrait tool that genuinely changes how retouching works inside Camera Raw.

One thing to get out of the way first. All three are Camera Raw only at the moment. They aren't in Lightroom Desktop or Lightroom Classic yet. Camera Raw is the processing engine sitting underneath the whole Lightroom family, so new features tend to turn up there first and then work their way across to everything else. If you've got Photoshop, you can start using all of this today through the Camera Raw Filter, on raw files, JPEGs, TIFFs, or an individual layer.

Turning the generative AI features off

If you enter competitions, or you deliver to clients who want to know nothing generative has been near their files, or you'd simply rather not have those tools sitting there in front of you, you can now switch them off completely.

Open Preferences, the settings icon, go to the Generative AI tab and uncheck Enable Generative AI Features. That's it.

What it turns off is the three tools that make brand new pixels out of thin air. What it leaves alone is Denoise, Super Resolution and the standard Remove tool, because none of those are generative.

One thing to watch. The setting is per machine, so if you work on a desktop and a laptop you'll need to turn it off on both.

Two small additions to the vectorscope

If you use the vectorscope for colour work, and you'll find it by right clicking the histogram and choosing Show Vectorscope, there are two new options in there.

You can now line Red up at 3 o'clock, which matches the layout video editors have been using for years. And you can toggle on LAB values so you're reading actual numbers rather than eyeballing it, which is handy when you're matching skin tones across a whole shoot rather than one frame.

Small stuff, but if you're already living in the vectorscope you'll appreciate both.

The new Blemish Removal

This is the headline addition, and it lives inside the Remove panel under a new section called Distraction Removal, then Blemishes.

Click Apply and it runs an automatic first pass across the face. That one click gets you a decent way there, but only a decent way. The bit that actually matters is understanding what the two sliders underneath are doing, because they're doing two very different jobs.

Amount, for the temporary stuff

The Amount slider deals with temporary marks. Spots, breakouts, the things that would have cleared up on their own in a fortnight anyway.

At 100 it removes every temporary mark it can find. As you bring it down, the smaller and subtler marks come back first while the more prominent ones stay hidden. Sitting somewhere in the middle is usually where you want to be, because it clears the angry breakout without stripping the skin of its normal texture and leaving you with that plastic look nobody wants.

Fade, and the default I'd change every time

The Fade slider handles permanent features. Moles, beauty spots, freckles. The things that are part of someone's face rather than something that turned up last Tuesday.

Adobe has set the default for Fade at 50.

I've got a real problem with that. At 50, Camera Raw is fading a client's natural moles and beauty spots halfway out before you've touched a single control. Nobody asked it to. You open the file, and a piece of software has quietly made a decision about somebody's face on your behalf.

So the habit I'd get into is this. Every time you open a portrait, drag Fade down to 0 before you do anything else. Look at the face as it actually is, then decide. If the client has asked you to soften a mole, fine, soften it. But make that an intentional choice you've made, not a default you didn't notice.

Refine, for the bits it gets wrong

Clicking Refine gives you a brush with two modes.

Restore brings back something the tool has taken out that you wanted to keep, a character mark or a scar it's decided to tidy away. Remove clears anything the automatic pass has missed.

Between those two you can get any face exactly where you want it in under a minute.

If you're working on a group shot you can pick individual faces, or select All People and do the lot in one go. I'd be careful with All People, though. The same Amount and Fade settings applied to a teenager and a grandparent rarely work for both, and you'll usually be better off going face by face.

Texture is only half the job

Here's the bit that gets missed, and it's the difference between a retouch that looks finished and one that doesn't quite.

There are two separate problems on a spot. There's texture, which is the raised physical bump on the skin, and there's tone, which is the red patch sitting underneath and around it.

The Blemishes tool is excellent on texture. It does nothing at all about tone.

Think of it like makeup. The Blemishes tool is the concealer, covering the bump. You still need a base to even out the colour underneath. Skip that step and you're left with red blotches on otherwise clean skin, and those often pull the eye harder than the original breakout did, because now there's nothing else there to explain them.

Fixing the tone with Point Color

The temptation is to build a skin selection and shift the colour globally, but that moves the whole face just to fix a few patches. A localised brush is much better behaved.

  1. grab a standard masking brush with a soft, feathered edge and paint over only the red, blotchy areas

  2. inside the brush mask settings, open Point Color

  3. take the eyedropper and click on an area of clean, healthy skin nearby, which tells Camera Raw what colour that red patch is supposed to be

  4. widen the Variance slider

That last one is where it happens. Expanding Variance pulls the surrounding red tones smoothly towards your clean sample, so the patchwork evens out without anything else on the face moving.

So, next time you open a portrait

Run Blemishes, pull Fade to 0 and decide for yourself what stays, then set Amount somewhere sensible rather than pinning it at 100.

Then brush the red areas and use Point Color to bring the tone back in line.

The whole thing takes a couple of minutes inside one dialogue box. No healing layers, no frequency separation, no round trip into Photoshop and back. For anyone who's put off retouching because it always felt like a job that needed a stack of layers and half an hour, this is a lovely way in.

Come on Adobe 🙏🏻 We NEED THIS FEATURE ⚠️

I've put together this short video because I need to ask a favour from anyone who uses Photoshop Camera Raw or Lightroom. There's a fundamental feature that's been missing for years, and it seriously impacts how we edit our images and the results we achieve.

The Missing Piece in AI Masking

The issue centres on masking, specifically the AI-generated masks available in the masking panel. Being able to select a sky or subject with one click is genuinely incredible, but there's a massive gap in functionality. We have no way to soften, blur, or feather those AI masks after they've been created.

Instead, we're left with incredibly sharp, defined outlines that sometimes look like poorly executed cutouts. This makes blending our adjustments naturally into the rest of the image much harder than it needs to be.

Years HAVE PASSED

Adobe introduced the masking panel back in October 2021. It changed the way we work and represented a huge step forward. Yet here we are, years later, still without a simple slider to soften mask edges.

If you want to blend an adjustment now, you're often stuck trying to subtract with a large soft brush, using the intersect command with a gradient, or employing other crude workarounds to hide the transition. It feels like excessive work for what should be a standard function.

The Competition Gets It Right

What makes this even more frustrating is seeing other software solve this problem elegantly. The new Boris FX Optics 2026 release includes AI masking controls where a single slider softens and blurs the mask outline, and it works incredibly well. Luminar has been offering this functionality for quite a while too.

These tools understand that a mask is only as good as its edges. When the competition provides ways to feather and refine AI selections, the absence of this feature in Adobe's ecosystem feels glaringly obvious.

Adobe's Strengths and Opportunities

Don't get me wrong. I appreciate that Adobe constantly pushes boundaries. We've witnessed tremendous growth over recent years, with developments from third-party AI platforms like Google's Gemini, emerging models, and innovations from Black Forest Labs with Flux and Topaz Labs. It's an exciting time to be a creator.

But I wish Adobe would take a moment to polish what we already have. Adding flashy new features is great, but refining the core workflows we use every single day would be a massive leap forward for all of us.

How You Can Help

Rather than simply complaining about this issue, I've created a feature request post in the Adobe forums. It's been merged with an existing thread on the same topic, which actually helps consolidate our voices into one place.

Here's what I need you to do: click the link below to visit the post and give it an upvote by clicking or tapping the counter number in the upper left. If we can get enough visibility on this, Adobe might finally recognise how much the community wants and needs this feature.

( LINK )

I believe refining existing tools is just as important as inventing new ones. Thank you for taking the time to vote. It really does make a difference when we speak up together.

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